They walk. You think.
AsciiLings march forward on their own, straight past the edge of the cliff. Bridge the gaps, block the drops, dig a new way through, and guide every one of them home. All of it drawn in nothing but text.
@> walking \@/ building a bridge E the way out [ Bridge: 7 ]
> How to play
Three taps is the whole control scheme. The difficulty is entirely in deciding which skill, on which AsciiLing, at which moment.
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Pick a skill
Tap a skill at the bottom of the screen. The board slows while you aim, so a crowded ledge is not a race against your own thumb.
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Tap an AsciiLing
The skill goes to the one you tapped. Invalid targets dim, and if a skill will not apply the game tells you why instead of eating the tap.
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Get them to the exit
Save the number the level asks for to move on. Save all of them, quickly, for three stars.
> Eleven skills
Some act the instant you assign them, some wait until the AsciiLing reaches the obstacle, and some change it for the rest of the level.
- Blocker Stops in place and turns the others around
- Bridge Lays a walkway across a gap
- Ladder Builds a climbable way up a wall
- Basher Digs horizontally through terrain
- Digger Digs straight down
- Miner Digs diagonally down
- Climber Scales walls for the rest of the level
- Floater Survives a fall from any height
- Builder Builds diagonal stairs
- Jumper Hops single-block obstacles
- Trampoline Becomes a bounce pad at a gap or wall
> On your screen
A whole game rendered in characters: terrain, hazards, skills and every last AsciiLing.
Bridge the gap before they reach it
Dig a new escape route
Bash straight through the wall
A campaign that always shows what is next
> What is in the game
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A campaign in stages
First Rescue, Tool School, High Roads and Master Rescue, each one introducing what the next will demand.
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Three difficulty tiers
Sprite, Gnome and Wizard, for the run through and for the run back.
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Stars worth chasing
Up to three per level, earned on how many you saved and how fast.
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Guided lessons
Each skill gets its own short lesson the first time it matters, one skill at a time.
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Game Center leaderboards
Total stars and AsciiLings saved, on iPhone and iPad.
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No ads, no account
No ad networks in the app and nothing to sign up for. Just the puzzle.
> Questions
Do I need an account?
No. There is no account, no sign-in and no email address to hand over. Open the app and start the first rescue.
Are there ads?
No. There are no ads and no ad networks in the app. Optional in-app purchases are available, and nothing interrupts a puzzle.
Can every AsciiLing be saved?
Yes. Levels are designed so that no AsciiLing has to be sacrificed. Saving the required number gets you through the level; saving all of them is what earns three stars.
What devices does it run on?
iPhone and iPad through the App Store, and Android phones and tablets through Google Play.
I found a bug, or a level I think is impossible.
Please tell us. Use the contact form and mention the level name, and we will take a look.